The computing landscape is undergoing sweeping changes in both technology infrastructure and consumer behavior. The wide availability of low-cost mobile hardware and software supporting real-time 3D graphics, machine learning, computer vision, and virtual/augmented reality has upleveled the potential for creating immersive user experiences at scale.
There are nearly two billion augmented reality-capable mobile devices on the market today, with a projected 598 million active AR users by the end of 2020. This promising new market has been tapped by experiences and applications deployed across gaming, entertainment, news, social media, education, shopping, and enterprise. Read more….
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